Arislan Admin replied

505 weeks ago

oh wut :O

Arislan Admin replied

505 weeks ago

Arislan Admin replied

504 weeks ago

Arislan Admin replied

501 weeks ago

COR Lua

This is an external file (name yours: Verohawke-Globals.lua) that defines the different Herculean sets. To get the right augment values, you want to put all your gear in inventory, then type: //gs export inventory, then find the output lua file in the /export folder:

	function define_global_sets()

	-- Herculean Triple Attack Set

	gear.Herc_TA_head = {name="Herculean Helm", augments={'Accuracy+25 Attack+25','Accuracy+15','Attack+9',}}
	gear.Herc_TA_body = {name="Herculean Vest", augments={'Accuracy+21 Attack+21','"Triple Atk."+3','STR+6','Accuracy+8',}}
	gear.Herc_TA_hands = {name="Herculean Gloves", augments={'Accuracy+17 Attack+17','"Triple Atk."+2','AGI+10','Accuracy+12','Attack+13',}}
	gear.Herc_TA_legs = {name="Herculean Trousers", augments={'Accuracy+20 Attack+20','Weapon skill damage +2%','AGI+6','Accuracy+10','Attack+13',}}
	gear.Herc_TA_feet = {name="Herculean Boots", augments={'Accuracy+25 Attack+25','"Triple Atk."+2','Attack+9',}}

	-- Herculean Magic Attack Bonus Set

	gear.Herc_MAB_head = {name="Herculean Helm", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Weapon skill damage +1%','Mag. Acc.+13','"Mag.Atk.Bns."+13',}}
	gear.Herc_MAB_legs = {name="Herculean Trousers", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','VIT+6','Mag. Acc.+14','"Mag.Atk.Bns."+14',}}
	gear.Herc_MAB_feet = {name="Herculean Boots", augments={'"Mag.Atk.Bns."+22','"Fast Cast"+2','Accuracy+10 Attack+10','Mag. Acc.+15 "Mag.Atk.Bns."+15',}}

	-- Taeon Dual Wield Set
	
	gear.Taeon_DW_feet = {name="Taeon Boots", augments={'Accuracy+18 Attack+18','"Dual Wield"+5','Weapon skill damage +3%',}}

	-- Taeon Ranged Critical Hit Set

	gear.Taeon_RA_head = {name="Taeon Chapeau", augments={'Rng.Acc.+19 Rng.Atk.+19','Crit.hit rate+3','Crit. hit damage +3%',}}
	gear.Taeon_RA_body = {name="Taeon Tabard", augments={'Rng.Acc.+20 Rng.Atk.+20','Crit.hit rate+3','Crit. hit damage +3%',}}

	-- Misc
	
	gear.DarkRing = {name="Dark Ring", augments={'Magic dmg. taken -4%','Phys. dmg. taken -5%',}}
	
	end

Verohawke Admin replied

501 weeks ago

Ari..
THANK YOU!!
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